It's hard to describe how satisfying and fulfilling working on a design problem at Project Horseshoe can be. When you're interested in such a byzantine subject as abstractly codifying the workings of videogames, it's just amazing to be in a room full of people who share that interest, are very knowledgeable about it, bring original viewpoints and are willing to push themselves together to create something new. It's fair to say that we were on a cloud during these work sessions. Many thanks go to Kathy Schoback for being our skilled facilitator and for bringing us back to earth with her insightful comments when we where lost in the clouds.

We worked on expanding the existing body of work on skill atoms and game grammar to turn it into a helpful tool for design sessions and game design critique, and we studied how this theory can be applied to multiplayer games.

Our report is now online at Project Horseshoe's site. There's a lot of things in there, combining the workshop's results and an organized summing up of the prolonged email conversation that followed. A lot of these ideas warrant their own articles - I'm thinking for instance of Dan Cook's concept of deep skills or Victor Jimenez's production grammars - which they'll surely get in the upcoming months.